This guide shows the location of the Special bot in the Memory Meadow area in Astro’s Playroom. This was the fourth and final hidden bot that the developers have been sequentially releasing before the release of the Astro Bot game on 6th Sep 2024. Or at least some more replayable sections for things I actually enjoyed.
The microphone makes the wind more intense while the vibrations of the sand are felt as the controller feels like a sandstorm. But it’s not all suits and colorful levels to enjoy, there’s also a mountain of collectibles to find that tug on the nostalgic heartstrings of any PlayStation fan. The game’s 16 levels feature nasty little bots to defeat, and little secrets and character cameos to find, such as the Buster Sword from Final Fantasy 7 or Jin Sakai from Ghost of Tsushima. Levels have Astro jumping on fluffy clouds in Memory Meadows, skating along the ice in Cooling Springs, or blowing up asteroids in a later level in SSD Speedway.
Puzzle Piece 2/4 – From the next checkpoint, go to the left to find a cave area with this puzzle piece. Puzzle Piece 2/4 – When you reach the area with the monkey bars, you can reach this puzzle piece to the left side of the second one. Artifact 2/3 “Playstation Portable” – After riding the rotating platform, there is a switch on the other side which creates a lily pad platform back to the right.
The final neat feature of Astro’s Playroom is the Network Speed Run challenge levels. You can do normal platforming challenge levels with Astro or ones focused on each suit to earn the best times. Every level has tons of retro tech to collect and store in the PlayStation Labo. In every level of the game, a little piece of PlayStation’s history is hidden in many nooks and crannies. Whether it’s more recognizable products like the Memory Cards, or historic handheld devices like the PlayStation Portable, they all get stored in the Labo as a form of nostalgic lookback. For TG88 com , one level of SSD Speedway gives Astro a mini gun to fight against a swarm of enemies, and one level in GPU Jungle gives Astro a bow for some ranged combat.
Astro is a cute little robot that runs, hops, and flies across colorful worlds – each based on different components of the PS5. You splash around in the cooling unit, soar through the SSD, and explore the GPU forest. Like other mascot platformers, you also need to collect things along the way, some of which are floating in plain sight while others require some minor effort to obtain. In terms of basic structure and mechanics, Astro’s Playroom is not surprising; it adheres closely to a comfortable formula. But that familiarity doesn’t drag the experience down, because the DualSense controller adds novelty in fun and surprising ways.
Astro’s Playroom Review – Playstation 5
Every level has you trying to reach the goal at the end while collecting gold coins along the way. Puzzle pieces are hidden about in each level too that when collected will fill in murals back in the HUB area. Time trial levels can be unlocked later and competing with others online to see who can finish a level in the best time can be quite addictive.
Remember, once you’re done collecting all the Special Bots, you’ll be able to transfer them to new game Astro Bot. For a full list of All Bots Locations and All VIP Bots in the latest title, check out our Astro Bot PS5 guide. EE can help you get everything you need from consoles, to games, to connectivity. If you’re having trouble getting those new messages to pop up, you might try waiting until you’ve completed the relatively short game’s main campaign.
Nearby the Horizon easter egg is an island with a bot making a blocky T. This references 2020’s Dreams on PS4, developed by Media Molecule. The game is about making assets and even entire games from scratch. On the right-hand side at the start of GPU Jungle is a lower platform of a Bot dancing in an orange head with blue jorts.
Hold X To Jump Higher And Longer
The very opening of this game before even accessing a menu guides you through the controller, including the need to forcefully push down both triggers simultaneously. The use of resistant triggers has been a concern of mine since the announcement of the new DualSense controller. It is very important I mention that Sony does include the ability to change the trigger resistance at the system level – it can even be turned off completely if necessary. The real gimmick of Astro’s Playroom is the utilization of the DualSense controller.
Puzzle Piece 3/4 – After sliding down the long cable, pull the next wire and go up the two platforms moving up and down. Every time I had fun with the game, it always ended in me encountering an area that is simply impossible for me to finish. This includes all the aforementioned key areas of levels with physical mandatory controls, but also some minor elements that appear briefly through the game. Further mandatory physical interaction with the controller includes blowing into the microphone and flicking your finger to launch Astro like a slingshot.
This references 2010’s Heavy Rain on PS3, developed by Quantic Dream. In it, a serial killer known as the Origami Killer uses long periods of rain to drown his victims, and uses origami as his calling card. In the second mud pit of Gusty Gateway you’ll find a Bot carrying several crates while being surrounded by crabs.
It takes only a few moments for Astro’s Playroom to show why you’ll want to play with a DualSense, and over the course of its run time it keeps giving you new reasons. These aspects don’t fundamentally change how Astro’s Playroom plays. But they make those moments you’ve experienced before feel more interesting and immersive. It didn’t change the core of the game, but it made the overall experience better. Astro’s Playroom comes pre-installed on every PlayStation 5, so when you first start it up, you may assume it’s a tutorial designed to introduce you to the system’s capabilities.